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Press Reports
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The Infinite Choices Of Gaming - 2 of 3 Joc Privat November 2009
The Microbingo series reveals the growing role that the special bingo machines play in establishments such as arcades or in the bingo halls.
Triple 7 is a product from Barcrest Games that is strengthened by taking advantage of the new regulation with the incorporation of 15 new games
Three years ago, the pages of JP revealed to the professionals a prototype game developed by a South Korean enterprise. That project is today a reality. Football Robot was presented in Preview for its commercial launching.
The situation is not favourable for the crane machines directed at the Gaming sector in Spain. The regulations are leaving little margin for movement in these models. However, one of the exceptions could well be the model that serves as a background for the manager of Bandai Namco Europe, John McKenzie, and the Sales Manager of the firm in Spain, among other territories, Julián Goicoa. We refer to Barber Cut, which offers two possibilities: as a crane and also as a skill product.
The newest of the simulators from IGS Game-Feioli has the name of Speed rider. It was presented for the first time at the London Preview in order to strengthen its sales distribution in the first quarter of 2010.
In its section “New in the Market”, the previous edition of JP advanced details of Starblitz, the studio photo machine that offers the option of sending playful images to mobile telephones. The manager of PMT Sales, Steve Perkins, introduced the JP readers to Textminator, the only skill game machine that relies on the SMS or text message phenomenon. In fact, MGA is already testing this product in one of its New Park centres in Spain.
More than one reader can remember pictures of previous initiatives of a similar product. However, Putt is a qualitative leap with respect to them because it benefits from the evolution of technology. Virtual reality transcends as a consequence of the physical strike made with the golf club towards diverse scenarios that the player previously determines. A product framed in the classics of the sector, and now it benefits from technological applications. Putt! uses a real golf club and ball. The player hits the balls, whose essence and speed are transferred to a virtual course of 32 inches on a high-definition LCD screen.